Thus far, the three best uncommons are: Here's the rest of the top-tier uncommons, and including one common which is strong enough to make the cut: White Auracite Source: 17Lands Also notice that the three top multicolor uncommons all lean green: Of the three best commons, they are all removal, which should tell you something about the Final Fantasy draft format: And here are the top-tier commons, with White Auracite leading this pack: Source: 17Lands The commons give more context to the deck performance data we saw earlier: Blue is the deepest color by far, with a lot of good commons, Red, on the other hand, doesn't have too many options at this level
Fortunately this deck is stacked with rares and mythics, so youre not lacking on power, but whereas before you would often opt to grind people out with Hangarback Walker, Archangel Avacyn, and Evolutionary Leap, now you are trying to go wide and press your advantage with Verdurous Gearhulk
Inferno Onrush only needs three Energy compared to the five Charizard ex needs to use Crimson Storm two turns in a row, and Arcanine ex is a Stage 1 Pokemon, so you only need to evolve once
After seeing Galea last year, though, he really does highlight how jamming three colors together can be incredibly limiting for design, as theres only so much you can do without breaking cards wide open
This page shows current market prices, recent eBay sales, PSA graded values, and price history for this Rare Holo EX card from BREAKthrough
Urtet, Remnant of Memnarch The cute Myr finally got their commander, and it is cool that it is all five colors, letting you run all five of the mana Myrs